They didn’t really need to pay a whole lot of attention to half a dozen guys out at the back of Skywalker Ranch making games, so they left us to our own devices. They had recently released Return of the Jedi and a few other things and were making quite a bit of money that way. “ Gary Winnick: One of the interesting things about Lucasfilm in those days was that it was mainly a movie company. We were free to do what we wanted and come up with interesting ideas and games. It was wonderful working there because it was a very small group of people and, as we all like to joke, we had no adult supervision. We probably had just started Maniac Mansion or were only a few months into it when we moved to Skywalker Ranch. We were down in this kind of industrial complex a couple of blocks from Industrial Light and Magic. IGN: What was it like working for Lucasfilm Games at Skywalker Ranch in the mid-80s making games? Ron Gilbert: I started in 1985, and we weren’t actually at Skywalker Ranch at that point. I spoke with Ron Gilbert and Gary Winnick to chat Thimbleweed Park, adventure gaming and LucasArts. A game that looks and feels like a spiritual successor to Maniac Mansion and other Lucasfilm adventure games from the late ‘80s. Having met its initial funding goals already, it’s safe to say that Thimbleweed Park is going to happen. And as with many recent adventure game announcements, Thimbleweed Park made its debut on the crowd-funding site Kickstarter.
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